@Shiverspine thanks! Update: An example of the softbodies I'm trying for the grain bags, I finally got custom meshes in there: I also explored another route, bone based animation. I spent quite some time figuring this out, but I can now trigger an animation when I shoot the test meshes for the bags:
shooting at a destructable mesh, fractured by unreal 4 itself. negative about this is that all chunks are the same size, in big explosions this is clearly visable. Next up, concrete pillar with fracturing done by Rayfire for 3ds Max Bigger and smaller chunks, more variation in an explosion the variety is clearly visable.…