I've got some feedback from some friends so I went back and did a couple of tweaks to the textures and revisited the lighting. Also, I made a couple of breakdowns to explain the low poly hair process as well as how I made the tattoo texture. I should also mention once more that I took a class on hair with Adam Skutt and…
Hey @OtterBlotter ! Thanks for the kind words, means a lot to me :) I brought the skin diffuse 90% of the way with standard polypainting in ZBrush. After that, I tweaked it a bit in Photoshop and Substance Painter. For the roughness map, I did it in Photoshop using composits of a Cavity map and a Displacement map (baked in…