Blender . Except its UV mappin is not modifier but works on sub-object level. TextTools are actually code borrowing from Blender or inspired by Blender . Halph of graphite tools appearad in Blender long before Max. The last point unfortunally is Max or Maya only Imo Blender is most similar to Max soft by design . You can…
Regarding Blender, someone developed a keymap and set of scripts for it called BMax that is designed to make it similar to 3DS Max. https://blenderartists.org/forum/showthread.php?306867-BMax-Tools-or-how-I-left-3ds-Max-)
Thanks, would love more input. Blender is definitely worth considering, but I handle very large assets often and performance is a pretty fundamental need. It failed initial tests by me pretty badly. Mark: That's a great point to raise, and definitely factored in with my case. I should definitely have included it in the…
in my experience maya (up to and including 2016) does not cope too well with complex assets. not in the viewport, the modelling tools are not fast out of the box and importing a big OBJ is a pain for starters. blender does so-so for me in this regard. object editing is faster here than on comparable meshes in older…