Oh, man I wish I had this when I was first starting :) This is pretty much what I've discovered as a very passable workflow as well. Thank you for taking the time to lay it all out tutorial fashion!
thanks for sharing this extensive tutorial! I would be interested in a workflow, which could pipe 3dsMax Material colors through ZBrush: the idea is to create a multi material with the most common materials (metal, rubber, plastic shiny, plastic matte etc.) in 3dsMax, then convert this information to polygroups/polypaint…
3DS Max > Zbrush > Substance Workflow Tutorial Note: This was made several years back, and My knowledge of these programs has increased greatly. Most of this pipeline is still relevant, and I hope that you find it useful (9/12/2019) My name is Adam and am responsible for the vast majority of assets in the upcoming game…
This is a great post, thanks for taking the time to post it up for everyone to learn. The only part i didn't really understand was: Whats the benefit to this step and not just using your FieldGun_Low? Thanks in advance.