Thanks for MeshOps tint. Didn't know that. I meant not going in between Substance Designer and Modo exactly. I meant how simple, convenient, and instantly clear and readable nodes and node groups are in Blender. How much they are hotkety driven and how quickly you can work with them. I mean that being accustomed to Blender…
Modo doesn't have modifiers. It's around a principle once done, it's done. Blender is more like 3ds max. A lot of live stacked modifiers. It's so a huge advantage that really overweights slightly less advanced and less context aware mesh modelling tools. Sometimes I watch Houdiny videos and think: ok, I can do same in…
It's worth noting that MODO will happily let you create geometry that other software would consider illegal. It's very much up to the user to model cleanly and keep the mesh in order. So if you're after something that'll stop you doing that (sounds like you are) it's probably not for you. All that said, Blender is free and…