Modo doesn't have modifiers. It's around a principle once done, it's done. Blender is more like 3ds max. A lot of live stacked modifiers. It's so a huge advantage that really overweights slightly less advanced and less context aware mesh modelling tools. Sometimes I watch Houdiny videos and think: ok, I can do same in…
Thanks for MeshOps tint. Didn't know that. I meant not going in between Substance Designer and Modo exactly. I meant how simple, convenient, and instantly clear and readable nodes and node groups are in Blender. How much they are hotkety driven and how quickly you can work with them. I mean that being accustomed to Blender…
I've always wanted to try my hand at Blender but I've tended to stay using tools that are considered industry standard. MODO seems to be becoming more and more popular these days too. As others have said though it comes down to the pipeline that you choose to work in.
I've been thinking of moving away from Maya. I end up spending more time fixing errors caused by the program than I probably would have saved if I just used something else. I'm sure others can relate. I know a few of the really hard core guru's use Modo. Meanwhile Blender has a really sweet tool called Hard-Ops which…