I'm really not a fan of dedicated software subforums for Blender/Maya/Max/Modo, unless there's a heavy focus on some advanced aspect of each. I've always found them tedious to browse, sometimes the software matters in a question thread, sometimes it doesn't. I've always felt that it's healthy to see what people are doing…
For what it's worth, I can definitely confirm that getting these tech sections out of their previous "subcategory" status definitely helps them as far as accessibility and views are related, at least for me. This already made me curious to poke around the Unity and Unreal ones, something I never did in the past. Having…
I think it's always important to keep in mind that what "sounds good/bad" can be quite different from what is good/bad in practice and in the long run. For instance I do agree that having many different tech talk categories "sounds bad" (and ugly or busy layout wise), but in practice the recent change is great. Thinking…
Well I think for things like Maya, Max, Blender, ZBrush there are other forums that are better suited to answer software related questions, and the questions about those that end up here tend to be game pipeline related, so not having a dedicated sub forum for those is fine. Alot of the DCC app questions are actually…
The tightening is great in order to see everything without scrolling - very good stuff. However the use of bold text everywhere makes things a bit stuffy so this will probably need to be addressed later on. At the end of the day I think it goes to show that there is definitely value to just keeping things standard, pretty…