Another thing to consider is a texture atlas, that will combine all of your textures into one big texture atlas. Example, 4 textures at 512x512 combined into 1 texture at 4k Just an idea :)
Hey sepxhan, your recent response is kind of confusing. I am going to state a few things about uv's that I know :) So once you bake your models, heading back and moving the uv's around is never a good idea, normally it would mean rebaking an then editing the actual diffuse. Generally I keep my uvs inside of the 0-1 box,…
Thanks @Carabiner! Thank you for the reply, it let me know another option that will make me easy, I will search for the transfer attributes. The object is in attached, so can it still work? But I don't get what you mean in the first paragraph, Create different materials refer to collapse all the material used before and…