Using the same pieces from before (and a few others, namely the arches and the fins) I made what I've come to call "demi-hero" assets, in that there will only be one or at /most/ three of these buildings, and they are teller so that they'll help form the skyscrapers of the skyline. They also have a bit more detail even…
I've worked pretty hard this week and I have my scene all laid out. Any little holes in the composition will be fixed in the final comp, but I wanted to share my progress. I'm planning on having water to fill the mid-ground of the scene. Onto detailing the hero pieces with the awesome XMD brushes and then materials and…
I worked like crazy the past few days to make the deadline, and then we get an extension. :D I'm glad for it though, because I want to re-sculpt some details on my hero buildings (I textured using substance so swapping in the new highpoly and rebaking will make that a breeze), and I may even add a gargoyle/statue/building…