@apemonke thanks yeah, we are currently making the engine @awhaleyx sorry, i want to make the game first, then if we dont actually launch i'll probably sell the assets on some platform once its done @ereimer24 sweet, looking good! if you want some constructive criticism, when you are tweaking details you can coordinate the…
Not only are the actual sprites themselves top notch but the quality of these animations has increased 10 fold since the first post. I am amazed you got such fluidity. It would be awesome if you showed a break down of some point how you approach these animations, I have animated for 7+ years but I am just starting to get…
Hey! They're all looking good:) If they're for the player character I'd perhaps tweak some on the shoot animation. Seeing how it is a bit to slow and unresponsive. Take a look at this GDC talk and see if you can implement the LoL-tip for responsive anims. (go to 03:30 / "Trick 2 - Responsive Anims"…
Oh oh, and also, sharing about 90 hours animation of work Idle ork boyz Walking boyz Running at you Attack 1 Boyz getting hit And a WiP death animation for the boyz (still no clothes) for now that's it! i'm done with ork boy core animations for now. for testing purposes it's enough.i still need some more attack animations,…
Working on different attacks with varying wind up times and strengths. always a telegraph so people can dodge them (since melee isn't the only form of danger players have to manage - in regular beat em ups usually enemies have a no telegraph quick snap that you only avoid by not sitting there in range or hitting first)…
here we go - space marine finally gets special move. i needed a 360 attack to wave clear around him when getting surrounded. (a common mechanic in beat em ups) I didn't want to do a martial artsy street fighter whirlwind kick or whirlwind knife cuz it would feel too kung fu and not soldier enough. So i spent a loong time…