i uploaded a slightly larger version idle starmarine shooting starmarine slashing star marine starmarine walkcycle now working on jumps and wall jumps cheers!
thanks mate! i'm working on the fall and get up animation, and also slowed down because we are starting to implement the animations into the engine one slight update: getting pushed
Hello! Started working on the Shoota boy for the project. also decided to rename it to pixelhammer because of possible IP infringement although its a fan project. tried to convey the swagger of the dakka toting badass Idle shootaboy Walking Shootaboy C&C welcome
hellooow. after a long hiatus i decided to start working on a game again I'm going to make a full on game soon, but to test our production pipeline, we've began to make a test fangame using 40k for testing reasons and for fun also. hopefully no IP problems cuz its a fan project without any money involved. We do not intend…
Hey guys, i think this is my first post here. I'm a designer from Brasil. i recently got my paws on Aseprite, a great pixel art animation tool and started fooling around with some gifs to try out some pixel art and unrust my animation techniques. Wow what a surprise, Its a joy to work with! So, i decided to play around…
Oh oh, and also, sharing about 90 hours animation of work Idle ork boyz Walking boyz Running at you Attack 1 Boyz getting hit And a WiP death animation for the boyz (still no clothes) for now that's it! i'm done with ork boy core animations for now. for testing purposes it's enough.i still need some more attack animations,…
Working on different attacks with varying wind up times and strengths. always a telegraph so people can dodge them (since melee isn't the only form of danger players have to manage - in regular beat em ups usually enemies have a no telegraph quick snap that you only avoid by not sitting there in range or hitting first)…