thanks mate! i'm working on the fall and get up animation, and also slowed down because we are starting to implement the animations into the engine one slight update: getting pushed
Hello - updating a second taunt -stick out tongue at enemy Well, i decided the thing they are going to be doing most frequently i be getting hit so i added some variety to the hit animations, now we have 3 hit variations: original 2 more variations
Not only are the actual sprites themselves top notch but the quality of these animations has increased 10 fold since the first post. I am amazed you got such fluidity. It would be awesome if you showed a break down of some point how you approach these animations, I have animated for 7+ years but I am just starting to get…
@Rmunday thanks! i had a lot of work in motion graphics and animation for commercail agencies since - that 1st marine was my 1st attempt at using aseprite and hadn't animated in years at that point- but 4 years later now i got quite a lot more experience thankfully. about a breakdown - i thinik i'm doing the basic keyframe…
thanks vids! updates! ahh, about the marine the bolter is a bit exagerated in size but thats kinda the point - making it caricate. everything is gonna be cartoony and over the top like the orks being brutal but silly the marine's actions are gonna try to feel "tactical" with "swat" vibes. the reload animations i'm going to…