Oh oh, and also, sharing about 90 hours animation of work Idle ork boyz Walking boyz Running at you Attack 1 Boyz getting hit And a WiP death animation for the boyz (still no clothes) for now that's it! i'm done with ork boy core animations for now. for testing purposes it's enough.i still need some more attack animations,…
Hey! They're all looking good:) If they're for the player character I'd perhaps tweak some on the shoot animation. Seeing how it is a bit to slow and unresponsive. Take a look at this GDC talk and see if you can implement the LoL-tip for responsive anims. (go to 03:30 / "Trick 2 - Responsive Anims"…
Not only are the actual sprites themselves top notch but the quality of these animations has increased 10 fold since the first post. I am amazed you got such fluidity. It would be awesome if you showed a break down of some point how you approach these animations, I have animated for 7+ years but I am just starting to get…
@Rmunday thanks! i had a lot of work in motion graphics and animation for commercail agencies since - that 1st marine was my 1st attempt at using aseprite and hadn't animated in years at that point- but 4 years later now i got quite a lot more experience thankfully. about a breakdown - i thinik i'm doing the basic keyframe…
thanks mate! i'm working on the fall and get up animation, and also slowed down because we are starting to implement the animations into the engine one slight update: getting pushed
Hey guys, i think this is my first post here. I'm a designer from Brasil. i recently got my paws on Aseprite, a great pixel art animation tool and started fooling around with some gifs to try out some pixel art and unrust my animation techniques. Wow what a surprise, Its a joy to work with! So, i decided to play around…
here we go - space marine finally gets special move. i needed a 360 attack to wave clear around him when getting surrounded. (a common mechanic in beat em ups) I didn't want to do a martial artsy street fighter whirlwind kick or whirlwind knife cuz it would feel too kung fu and not soldier enough. So i spent a loong time…
ereimer24 sweet! try to add some wind up and follow through frames before and after the key frames for impact to the animation rafaambiaghi valeu, é noiz!
After a hyatus with comissions and cyberpunk, i'm baaack Some animations are needed to give the characters a breather when they are under a lot of pressure, so i decided to add some emote animations that will basically stop the enemies from continuing to pressure the player instead of surrounding and beating them up - also…