New Sci-fi university project. Concept Art:All concept art created by Tudor Morris.Environment paintovers by Tudor Morris. Environment:All environment assets created by Joseph Hobbs unless otherwise stated.Environment built, textured and lit by Joseph Hobbs.Fish model created by Tudor Morris.Fish material created by Lee…
Here is the scene I've chosen. I'm taking some exploratory screenshots to find the focus of my scene. Also I'm experimenting to see if adjusting the focal length and taking shots from the height of a child with the idea of creating a sense of apprehension/dread/unease, mainly looking at the kidnapping sequence from Close…
Quick update on how the scene is progressing. Attended a lecture today on how to create a material instance where I can apply textures to the upper parts of my mesh's, for stuff like snow and in my case moss. I've got through some of my to do list, and the scene is feeling much better to me. I'm part way through modelling…
I made a start on developing one my of weekly projects. I've chosen to do the Synapse Cave, and the American Diner (but I'll build my own). First up will be the diner, I'll have three weeks for this officially, but I want to get a head start. This evening I did some research and modelled the first few modular pieces. I'd…
Taking some time away from the final to work on another module. It's not a game art module, so what I produce doesn't have to meet any specific standards, but rather it has to be relevant to what we were taught, in this case the module is media discourses, and my chosen area is realism. So I'm creating a stylised scene,…
This week's brief is Light and Darkness. I've been asked to spend the week working on my lighting, so no modelling for me this time. Lighting is easily my weakest area, so I should learn a lot this week. I have picked up an american diner scene from the Unreal Marketplace and plan to re-light it two different ways to try…