I'm having some trouble exporting a non-square, 1:2 texture in Substance Painter. My workflow for this has been, unwrap in max at 1:2, scale the uvs down to 1:1, take into substance (bake my base high polys, but instead of sculpting damage details, using the height function and masks to generate some "normal" noise which I…
The mask generators have been updated recently to take into account the ratio, so a 2:1 ratio should result in the grunge inputs to be tiled 2:1 too to avoid stretching.
Thanks for the speedy reply. Additional question, does changing the document texture size to a 1:2 ratio affect the dimensions of the grunge textures linked within the generators? If not, it'd be nice if we could tile the textures outside of the power of 2 constraints. I haven't noticed a significant change when switching…