I realise this is might be a somewhat "it depends.." question, but in studios of varying sizes, what is the usual ratio of concept/2d artists to 3d artists?
Ratio is alnost always low for concept-only artists at 3d game studios. Art Directors, Lead Artists (and sometimes Senior Artists) are expected to do concept art as needed, if no dedicated concept artist is available.
1 concept artist Two+ 3D Artists (perhaps even more) We only have one dedicated concept artist on our end, though several of us are capable of doing designs as well when the time calls for it.
2 dedicated concept artists + about 2 marketing artists + ~ 3 "other". You could add UI/UX artists as they mainly work in 2D as well. In my studio the ratio is ~12 (2d) to 100 (3d and animation). However our studio was previously all 3D and we work in collaboration with other studios that cover other art areas. 2D art here…