Hello all. So I'm trying to figure out how to texture pack correctly in Substance Designer so that I can use a combined rgb map (roughness, metallic, and AO) inside my project in Unreal Engine. I did some research and found that the RGBA Merge node is perfect for this. However, I don't think I'm using it correctly inside…
You can create as many output nodes as you need. So simply create the output for the regular textures, and add a new one for you combined textures (the merge node). This way you can visualize in the 3D view the result of your material and also export a packed texture for UE4.
@Froyok Thanks for the reply. Okay, well that's good to know about the 3D View. And forgive me, I meant BaseColor. Do you have a suggestion on how to use the mentioned node (above) correctly? I feel like I'm doing it wrong based on all the screenshots/information I provided. I really don't want to have to save out each…