yep I agree, quick rig is meant for just simple rigs that plug into human IK and motion builder. MB and HIK focus on limb and full body IK and motion capture, they don't care about fingers or toes. Of course you can try to graft new systems on top of quick rig/human IK but it will never respect or care about your additions…
@Danndx Hi man, thanks for helping. Your solution got me halfway through though, unless I'm mistaken. The thing with doing that is that curves and all FK/IK behavior is lost, since I'm just rebinding this to a bunch of loose joints. Am I missing something?
This is one of those old threads that I thought I'd add to, since I was running into this issue myself and figured I'd just be a yammer pie about how I think the workflow with humanik quickrig is both great and crappy at the same time. i believe that the bipedal character setup that quickrig provides is meant "literally"…