Whenever I compile the shader, and no matter what I do, I am unable to load them in the older versions of the software. For example; I compiled my Shader in Max 2016, standard GLSL/HLSL and it works fines for the current versions of the software as well 15 and 14. Max 2013 is unable to load it however. If I compile as CGFX…
Oh, no, just that 2013 is unable to read the CubeMap code correctly if compiled it from ShaderFX. Max/Maya 2014+ seem to not have this issue. Could be related to either the compiler itself (since light attenutation also doesn't work for Specularity Terms it seems) or Nitrous issue with the earlier versions. Cheers.