So following on from my AMA post a while back a lot of Polycounters have contacted me and asked for folio critiques. Most of those asking for help were students or graduates and there were a lot of similar problems with their current folio. So, I thought I’d take some time to share some insights here. The purpose of a…
Yes. Basically here is what happens on my end. I get typically 5-10 submission a day when I place an ad. I'll get a link to a portfolio and click on it and...nothing. It takes too long to load or is fighting with a flash script. I'll usually review portfolios either at night or when I am away from my pc, using an ipad. For…
Yes. Basically here is what happens on my end. I get typically 5-10 submission a day when I place an ad. I'll get a link to a portfolio and click on it and...nothing. It takes too long to load or is fighting with a flash script. I'll usually review portfolios either at night or when I am away from my pc, using an ipad. For…
@DGB - Personal site: I can tell you in my experience the personal work of an artist has so much more passion and is typically better all around. Commercial work tends to be too boring and lacking risk. One of the reason I broke away from working at major studios was to have more control over my creativity without…
The other thing I strongly suggest against is making your portfolio a place for ALL forms of media. Many times I see very poorly done concepts and sketches and it is a real deterrent from the work I am really looking to see. Another words, less is more. Just create separate web pages that show what a studio is looking for.…
Some really great points there! I totally agree that when you start out, you should limit the scope of your projects in order to produce work in a timely manner. I would just stress not to produce sloppy work in order to meet a tight deadline that you have placed on yourself. I have found that when I rush things, there is…
That's indirectly how I got my first game-industry job. I was still in school, actively posting on here, but not looking for work. Ended up finishing school remotely the next semester! I helped a friend get hired in a similar way. From what I've seen, I agree with the small polished portfolio vs. a large unfinished one. I…
Great tips. I'll add my two pence as we were talking about this in the Greentooth Slack the other night. Here's some traps I see newbies fall into often: 0. This particular point may make some people rage, but are you ready to make a porfolio, and is your work worthy of being in your portfolio? If your work isn't industry…
@Michael_Ingrassia thanks for joining the thread, some really goods point there, especially those on portfolio submission and the 'reality check' on timescales. Obviously not all projects have the same requirements, but yes as a rule, you get less time than you'd ideally like, and the timescales you mention are definitely…