The new function was confusing to me too until I discovered that it controls the output smooth of the Chamfer modifier between "Smooth Entire Object" (Smooth) and "Smooth Chamfers only" (Fast) For example radio button Smooth: [Entire Object] / [Chamfers only] or similar will be more intuitive. There is already "Smooth"…
Thanks for the demo model, it's really nice to have something practical to test it on! Seems quite okay, maybe the smoothing groups were problematic? This is what I get: If using the Smooth modifier that is added in the stack, try turning the Prevent Indirect Smoothing checkbox off.
@musashidan no worries, you can pick either the standar max chamfer version or the quadChamfer version at http://www.scriptspot.com/3ds-max/scripts/inset-by-smoothing-group it adds smooth modifier but in some cases you might want to turn it off or turn off its 'Prevent indirect smoothing', depends on the base mesh. You can…
@musashidan I personnaly don't use the 'InsetFixChamferStack' anymore and prefer using the 'insetSGfix' modifier with 'chamfer' because 'InsetFixChamferStack" do add a 'smooth' modifier with 'prevent indirect smoothing' set to 'active' --> This can change the way you set your 'smooth grp' at the 'editable poly' level and…
@musashidan The topology is generated base on the surface properties 'aka smooth grp' if smooth grp are not realisctly set than we can get strange result. One hard edge = one chamfer ... and max do hallow user to add an hard edge on planar polys ... Wich in the real worl is not possible
The Smooth modifier is below everything and drives the smoothing groups that the insetFix modifier uses to determine the borders - as Cathodeus said, Prevent indirect smoothing can in some cases add additional smoothing groups and as a result, you will get 'borders' in places where you wouldn't expect them. That's also the…
I use Quad Chamfer plugin because it supports smoothing groups. Is there a good solution for the chamfer modifier? I am not talking about an extra Edge crease/weight modifier. I want to just change smoothing groups and Max build in Quad chamfer should use those. That is the main reason I kept using quad chamfer.
It works! The only issue now is that it needs to default to Smoothing Groups in the modifier - otherwise it won't do anything. How would I pass that info to you to script it?
@Cathodeus yes, that's how the stack is when you add the mod. I'm asking about the topology. Prevent indirect smoothing is related to the surface shading. I just wondered if I'm missing something obvious?