Thanks, PHarrod for your feedback, and it's been a big help :) * You're absolutely right about the B pillar and the windows; that's certainly a big miss by myself. * The A pillar of the interior is something I'm aware of, and as you point out there should be a few more loops to help smooth it out, but I'm hoping to leave…
That's good to see you've been able to identify the problems with the bumper shape. Looks like you've got the right eye for these things. Using a chrome surface is excellent. Locked normals are an art in themselves and how to tackle them can depend on the tools/scripts you are using and the game engine you're going into.…