If the aim is to show off level design, then use a placeholder character with default animations. Unless I'm misunderstanding your design intentions, you shouldn't be designing the character animations at all. Your job as level designer is the interactivity and flow of the level itself. That's what you'll be judged on for…
Wouldn't it be good to have "all bases covered"? To show my capabilities not just through level design. If I ever join a smaller company isn't there a chance that I might work on environment art assets as well as level design?
This. Check out these two level design portfolios. Both former students of the Guildhall where I teach. (I don't teach design.) http://jraymond.squarespace.com/independent/ http://www.mdirenzo.com/personal-levels.html I linked to their personal projects. Notice that both used only existing assets from commercial games to…
... Why not do the whole thing in Unreal Engine ? Level design should work great in it. And it already comes with this dude for you. You can show off the level by running around in it too.
I am working on my portfolio to become a level designer. Current goal: To create a single-player level that captures the essence of Dark Souls and teaches the mechanics to the player without creating a carbon copy of their level design. Question: Would it be unwise to have a placeholder-looking character in a polished…
I'm not a level designer.. but creating/animating characters and Environment Art is usually not what they do. You should focus on what's important, because creating a playable level including art takes a lot of time. You will end up abandoning it along the way.
That definitely will help me with level design, thank you. But I can't seem to find games that I can make levels for (besides Portal, Unreal Tournament, or Skyrim) I will be making a portfolio piece with the Skyrim Creation Kit, as well as a puzzle level for Portal, but I'd like to make a playable single player level that…
It will be a third person game with similar mechanics and feel of dark souls. My intention is to have a playable level which teaches the player's mechanics via the level design (So I would have to animate the character). My goal for this level is: * For it be fully playable (it will be the tutorial stage/beginning area) *…