Max used to push the cage out differently on the subsequent pushes after the first push. Have you tried looking for changes in direction of the vertices from different pushes? Also did you try to use the Max cage in substance painter? By the way, I thought the cage collapsing in on itself or overlapping itself was okay,…
I think I read that thread before too, about Max pushing out inconsistently. Hence why I always do a push and a reset before the actual bake so the cage is pushing out properly for me. Using the Max cage in Substance gives the same result as Max so I know the cage is working the same. I think you're right about the…
Ok so I tried with floaters and got the result that @Quack! said. Average normals produced skewed details, as did the Max cage version. The non-average bake had less skewed (but not perfect) float details, but noticeable seams. Also worth noting that the problems displayed before on the Max bake on the right side now…