Hello, I have just started getting into 3D and have some questions that I hope somebody will be able to answer. (they might be realy stupid but please be nice T.T) So i've noticed that in games, surfaces seem to be very jagged, for example a circle is never really circular. I understand that it would create a very dense…
No stupid questions we all start somewhere. 1 & 2 - when making assets for games it's about keeping the mesh optimised. Making it look good without going too high-poly. Saying that, game engines and hardware these days can handle a lot more than they used to, so a suitable poly amount is always changing. Turbosmooth…