Between full environments and props, I'd focus on the environments. Prop work can easily be outsourced, while a good environment artist that knows how to create those props AND put them together in beautiful, balanced and optimized environments is a very valuable professional
Hey everyone, I'm hoping to get some advice on how I should best progress with my career. I've been freelancing part-time as a 3D Artist for several years and I've gotten a chance to work on some cool projects (Rise of the Tomb Raider, Dragon Age to name a few). I've been working a "normal" 9-5 career (which I got a degree…
It is good to see the pieces that you did for games, but the materials and textures on the pieces are kind of bland- and the ones without textures feel incomplete ( I'm sure it's because you were tasked with just the modeling, but it still gives off an unfinished vibe). If I were in your shoes, I would take a step back…