I would defiantly take a little look over here, good way to understand pbr. Next watch this as it covers the basic for substance painter, 1 and 2 are the same so don't worry.
I am building a scene in Unreal to learn a PBR workflow - having recently delved into Substance Designer and wanting to learn Substance Painter too - and practicing hardsurface assets. the scene will be based on a lovely concept by Gabriel Yeganyan with some modifications - going to add extra bits as I go. I am also going…