Under the hood the different materials sections will be split into parts anyway (different draw calls), so if it is more convenient for you to have them split up go for it. Also depending on what you are going for I would probably have 1 tiling texture for the exterior and then spend more geometry to detail out the front,…
Hello, Thanks for looking at my post. I'm fairly new to environment art, cheers for understanding if I'm lacking some basic know-how. I'm working out how I approach texturing buildings for my mobile (high spec) game, I will have 15 buildings in close proximity. I'm using Unity. I'll be doing most of the texturing in Quixel…