I actually downloaded blender to check it out. Houdini is interesting for sure, but so is the learning curve. Not sure I can convince my other designers and boss that its the right way to go at this point but def worth looking into. Thanks
Because the learning curve is waaaaaaaaaaay steeper in Houdini. It is bar-none the least intuitive piece of software I have ever used. And tutorials are extremely difficult to come by for it as well. Not to mention the fact that 3D work is inherently more complex than 2D work. Even Digital Tutors only really has tutorials…
If you understand how computer graphics work, or want to understand how computer graphics work go with Houdini. Being able to take a live asset directly to engine is a unique capability that has no equal in any other package except Fabric and that is really more of a development platform for software than anything else.…
I still think max is a pretty good application and it does pretty much everything I need for modelling a 3d game asset (I use zbrush aswell for some assets). Though if I were to chose another 3d app, probably it would be blender for being free or modo. Autodesk is pretty much overpriced and is kinda buggy (but you will…
Hi all, I am a seasoned 3d desinger working with 3ds max and vray. I am a little disappointed in 3ds max 17 and all the issues I have been having getting basic things to work correctly. My question to you all is if you could spend and invest your time in a another 3d software where would you put your time into? I am have…