GIFS AT BOTTOM Alright folks, here is the rundown, i have this squidy sort of bone structure. You can see in the GIF from 3dsMax the motion is smooth (aside from the slight jump at the end of the gif) Then there is the one from UE4 where, when the tentacles are approaching each other there is a very clear hangup in the…
I doubt it's a problem that can be solved with IK. IK will only make an animator's job easier. If you were previously using biped, know that it handles curves differently. Biped uses quaternion rotation instead of Euler, which is the default for max bones and max objects. You could try switching the bones to quaternion but…