Man i gotta say i appreciate all of your help. When yous ay stronglight values are you talkin, highlights in the diffuse orr, what do you mean by that? And are the dark areas too dark? i'lll postup the things you asked for tonight?
Hey man, nice progress! I like the details on the armor pieces. You could do a few of them bigger scale, so they are readable from further away, right now it seems like you have mostly medium to small scale detail. Hair blockout looks nice, might be that the diffuse is too flat? You can post your maps for them if you want.
Yeah, I think the blue skin read better, and also contributed to her looking more troll-ish rather than orc-ish(maybe it's only me that's getting that feeling though). It's ok to have some hand-painted info in the diffuse but remember that since you are going for a pbr material, you shouldn't overdo it and have strong…
Ok my hair texture slook nothing like that. i think i'll have to go back and fix them haha. I've been silent fo rawhile cause i've been working on retopo and baking it. This is where i'm at so far, in addition to the first pass at texturing this clown. I'm trying to use unreal exlusively. Cause I know i can make things…
hey @AgelosAp Yeah i'll have to do that when i get home. I'm pretty sure our hours dont intersect haha. I had shown someone else that last post and they said the same thing. This is what i came up with last night. I was told to focus on getting a good amount of information into the diffuse map,as well as the roughness map.…