Yep, that was what I was thinking, so you need to get it into real life scale to be able to work with it on MD. Thanks guys, let's see what I can get with MD
I don't know what workflow you use to solve the scale issues from ZB to marvellous guys. I tried once exporting a model created from a zsphere to MD to use it as an avatar and it happened the same to me as Sunray. I am about to start learning MD seriously so what would you recommend me to do, just start from a previously…
I sculpt my body first beforei do anything i md not the detailstho just get allthe forms. After that i export my model to maya measure it out to makesure it's using real life scale. I like to use cm in maya since i do i also put md in cm after i'm done with simulating the clothes i export the clothes out without any…
Yes, MD simulation works on real-world physical attributes. Anything wildly exaggerated outside realism will explode the sim. It is generally good practice to work in real-world dimensions, anyway, when creating anything in 3D.
There is no real-life scale in ZB :) A ztool wouldn't just change scale between file openings. Did you use goz at any stage? Did you set MD to cm? Did you run the model through any other applications?