@diglett I have a paintover of your wires for you, there are some areas that you should look into optimizing and re-working: So I think I understand what your problem is with Marmoset materials: First thing is that you shouldn't be using the metallic workflow for this test which is what substance gave you, they are looking…
That's just it. I am not certain which texture sheets should be uploaded. Here are the textures I have that were generated from Substance Painter 2. And here are the ones I need (I know a few listed here): Diffuse map, normal map, specular map (grayscale), alpha map (1-bit).. Please enlighten me here because I've been…