I started working on an in-editor megascans bridge for unity3d that reads the json files off disk. I plan on automating a lot of unity3d specific megascans integrations tasks - importing megascans to unity project, splitting the multi-mesh files into individual prefabs, generating materials, assigning the correct texture…
Hey, if megascans continues to be so awesome, I plan to integrate megascans pretty heavily into my unity3d pipeline. I am wondering what kind of plans you have for Unity3D integration? Are you providing the bridge API , and end-users are expected to develop their own integration, or do you plan on having a fully integrated…
Awesome! It would be really great if we could support it directly with Amplify Texture 2(Texture Streaming), it would allow users to use Megascans at their highest resolution without common limits.