^Haha @"Mark Dygert" To be fair, houdini is amazing for procedural stuff like VFX, but I agree, I can't see how houdini is "the modern way" for modelling etc.
Discussing autodesk products is going to get a strong angry response from Houdini users. If your only contact with Houdini users is from discussing other software i could see why you think we are angry. If you want to see what the Houdini community is really like, go to odforce.
If Houdini was really a 'stone wheel' when it came to animation it would not have been used for either of those shorts I linked, the people who made those films aren't clueless n00bs who've never used an autodesk product or worked in a production before. It's far more capable an animator than most people realize or give it…
Blender has the Big Buck Bunny and the Egyptians made the pyramids without modern technology but that doesn't mean that's the easiest or best way to do something. Modo beats Houdini for animation features and Modo still loses to Maya and Max. Sometimes it's best to use the software that has been around for a while, that…
Just my experience: I only know companies (3D animation studios and game dev studios) using houdini for FX, if not houdini then most likely 3ds max. Anything else is divided up to whatever is needed, but it is gonna be Autodesk. 3ds Max for modelling, Maya for animation/rigging and very often Motionbuilder for mocap.…
Substance didn't catch on right away. It wasn't really until 5.0 and pbr that it started getting widespread use. It was of course around for years before that, and a very capable of software, it just faced a ton of skepticism for being different. Fortunately Allegorithmic has good enough marketing to convince people to…
I actually keep an eye on their animation tools, they have made some pretty big strides in recent releases but not big enough that I would give up Maya or Max and they certainly couldn't have made Maya or Max redundant 10 years ago. So... I'm still wondering what package this guy is talking about. There must be one tiny…
4 year old video, but 45 min to model, texture and render a potted plant that is quick and easy to revise and expand on. It wasn't shown in the video(not the best procedural modeling techniques on display) but parameters can be bound to a viewport handle, allowing procedural models to be manipulated in the 3d viewport,…
@Nodeway This forum has it's roots in game dev and is primarily a game dev forum. This $90 billion industry isn't just a few "old" studios. Windows is pretty much the defacto dev environment and either Max or Maya will have a big presence in most studios. I know a small number that use Houdini as plugin but it really…