I think with xsi and Maya the emphasis to start fresh with a modern architecture was pretty exciting 17 years ago. Particularly in the case of xsi allowing new technologies to be developed a lot faster with less hassle. And in the case of Maya having the whole app built on top of its scripts folder where just about…
It took me 10 years to get to that point where i feel comfortable in whatever 3D application somebody throws at me. Not saying that i am good or experienced with Max or Maya for example, but my fundamentals are strong enough that i can be effective in whatever tool someone gives me if i put in some time. I usually keep my…
After checking out Unreal Engine's early attempts at a VR interface... I like the idea in so far as the process at least respects stereoscopic concerns at the asset building stage ( or at least level design space ) instead of considering that VR space as an afterthought. It just seems unavoidable that we should have DCC…