@Amatobahn Yeah all of my landscape layer blend nodes are set to heightmap. Here's a quick update. Finished up the aged railroad rocks texture and added a dead grass texture to help blend from terrain to grass. The grass will come later. The forest floor texture you see there with the orange leaves is temp. I'll probably…
Using heightmaps to blend between the two works, but there may be a possibility that you're blending using weights instead of heightmap. Be sure to check your landscape paint layer info type is correct or in your blend node it is not set to 'LB height Blend.' It could be the variation in heightmaps between the two just so…