are you trying to get a job as a level designer or an environment artist? a level designer would probably get away with it, an environment artist would be burned at the stake.
Yeah, but that as well is also up to what you want to show with your work, if it's to show off lighting, presentation or level placement design skills, that would work as well, as long as it's presented as such. Kinda like an animator wouldn't be blamed for not using his own models when showcasing his animation skills.…
In my opinion I would suggest you don't do it. Because not every company will be using MegaScans, you need to be able to create your own good looking materials. I'm not saying that in production you will always use your own textures, not at all but even so you need to be able to show that you can do it. I think it's…
This isn't exclusive to megascans, This title should be more of.. Is it okay to put premade 3d models in your portofolio? In my honest opinion, no it's not okay it's kind of stupid when you think about it for the same reason I don't think turning your render into a photomanipulation isn't a very good strategy Why? It's not…
Im with PixelMasher on this one, its all perspective and context. If you have pieces that already showcase your skill level, why not explore with megascan stuff. Theres more to game production than modeling and slapping a texture on it. You can showcase composition, level design, lighting and so much more. You can also…