For exporting from Max and maintaining relative position/pivot, check out this script by Tom Shannon: http://www.tomshannon3d.com/2014/07/tstools-first-release-ue4-mass-fbx.html Just reset everything to 0,0,0 in UE and your scene will be exactly as it is in Max. Also, in 4.12 I believe you can export an entire Max scene…
I will check the script out! Thank you for the response! Im not sure how to reset all the pivots in UE.. I only know of the alt MMB temporary movement of the pivot points but I dont get the right click option to save them. Am I going about this in the wrong way? Should I be constructing the scene completely in max and…
To zero out in world space in UE: Details panel(right of the UI)>Transform rollout(first rollout)>Location 0,0,0 Just marquee select everything and zero them out at once. Whenever I'm learning a new application I get the basics down and then just brute force the learning from there. Work on simple projects/scenes, run into…