Baking down is not possible. But otherwise its possible.. I've done this for multiple purposes so it surely works but unfortunately I'm not allowed to show you the script so I'll try to explain. Spline mesh would bend\distort your mesh, probably even after some tangent magic. Try this: have a spline - not spline mesh. On…
Maybe not the answer you're looking for but this can be done quite easily in 3dsMax, for instance. Export the terrain to Max Conform a spline to the terrain Use path deform or similar to instance the fence section along the spline Export/Import a single fence section to UE Select all fence sections in Max and use Tom…
Hey guys, hopefully some of the more tech artist minded people here can help out with this one. I'm trying to make a procedural fence I can use for one of my projects. I made an example video and sudo blue prints of how I'd imagine this would work, but I'm having trouble figuring exact which nodes I'd use, and how to setup…