another question, I just watched a quick substance designer 4 tutorial and he used Diffuse / Normal / Roughness / Metallic / AO what would be the Quixel preset equivalent? So that once I export my final materials they could be used in the same pipeline as someone who gets there materials from Substance
A big problem you'll come across between different tutorials/artists/programs is the terminology. Even though he used a "Diffuse" texture, in order for it to be correct, it'd work the same exact way as the AlbedoM from Quixel, provided you're sticking to the Metalness pipeline. You'll just have to figure out if whoever is…