I spent some time to find a workflow how to split up garments and avatar parts and reassembling them in a MD project file to deal with collision and performance issues. I've been also working on some of the base meshes that I needed so far for the cloth simulations in MD and started putting farbic upon those. As I've not…
It feels like an eternity that I worked on this, but as my laptop broke I couldn't do anything for nearly a month. Its good to be back at it again. Before the enforced break I added some MD parts after retopogizing them in Maya. I also realized I badly needed a block out for bags and equipment part from this point on to be…
Hu, Latest picture OP: again me, but this time trying to do a project to learn Marvelous Designer as part of John Gotch's CGMA course. Theme will be a modern day soldier / merc, trying to push as much fabric as possible through MD only doingt the final touches in ZBrush. To not waste too much time I picked up an existing…
Started adding some of the equipment parts - including the first pouch, a suppressor, com and flashbangs. Pouch is still rough out of MD and for the com I looking if I will put it in a pouch or just attach it to the armor and add details to the hardsurface model. Next are some more bags before getting all those (planned)…
In the past 2 days I worked on the gloves and I've re-done some of the aging details and bandings/straps. Progress with the gloves was slow trying to find some material definition that would fit what I was going for. I might have to visit that part again. Next step will be starting work on pouches and equipment back in MD…