Sure thing, here's the link as it was posted on the public support group: https://www.dropbox.com/s/mok2ixynr3q9hye/Sphere.obj?dl=0 Here is a quick first attempt in Blender/Cycles. The background is glazed_patio.exr from Substance Painter 2 set to 0.5 intensity + one hemi light for the sun + one point light for an added…
Is there a tutorial for importing megascans materials with the displacement enabled into unreal engine? displacement doesn't seem to show up in the imported textures when bringing it in.
Awesome! It'd be great if any Quixel staff could make tutorials. I still find it amazing that Substance provides such top-tier tuts in their youtube channel, and part of the reason for which I use it nowadays is because they made such a big effort to make it easy to learn through free videos.
lospri, He is right. Megascans was said to be a part of the Quixel Suite, but it was a very different concept back then I think. I just got the hobby subscription and so far I really like it. I don't know if we need many more tutorials as the ease of use of this is crazy. Well done Quixel!
First of all, good job, guys! Finally it's out. And it looks good. But you can improve it even more. Here's some problems/questions I've encountered: 1. No clear comparison between subcription plans. • Does Hobby/Freelancer/Indie provide 32 bit displacement? I can find info only for Freelancer. • Does…