@gnoop - I'm working toward clarifying the TOS. Stay tuned! @Martijn - I don't see why not! Here's some reading on that subject: https://80.lv/articles/getting-the-best-of-megascans-in-ue4/
Hey man! Thanks for the reply. Then I can actually sell a product that has some megascans materials in it? So to be more clear, I'm working on an environment for UE4 marketplace: The end product is an environment and not a material pack. For that, according to you reply, I allowed to use a few megascans then? maybe 4-5?…
do i have to subscribe for a public beta? why do you call it beta and i dont understand the pricing - i pay per month for what do i need points than? does the abo not give me full access to the database? and do you use the same assets in ue4 as for vray? just decimated or what? or is there a lowpoly version of all assets?…
Hi - I can confirm that the email regarding the trial and the 50 points went through. A few notes : * Overall everything seems solid and works very well, especially for a beta. Some elements of Studio are a bit slow (color picker, layer operations, and so on) but this will without a doubt improve over time so no big…
First of all, good job, guys! Finally it's out. And it looks good. But you can improve it even more. Here's some problems/questions I've encountered: 1. No clear comparison between subcription plans. • Does Hobby/Freelancer/Indie provide 32 bit displacement? I can find info only for Freelancer. • Does…