sculpted some desert rocks today with a couple of variations, you cant quite see it but i also have a vector based material on the rocks so that there is a layer of sand always on the top of the rock :)
@CB_Productions yea I think it's coz of the reflections I'll make the rock part a bit rougher and hopefully that will help with that. Well its the actual area in the desert so I have that and I've got some references for the stuff I plan on doing as well such as plant life and some buildings also going to put in a train…
Looking good! One comment: The rocky part where the tracks meet the sand and the rocks under the tracks look a little to different and dont blend to well. Maybe try matching the colors a bit more and finding a blend solution between the two?
You can add another layer to your landscape and only use it in the foreground. Also you could separate your landscape into near and far. Adding dirt the cavities or blending the edge with a mask would help with the train rocks I think.
That blend is so much better on the rocks! How are you doing landscape mats -- those don't look procedural -- you photo sampling? Keep it up! Also, you could channel pack three or four maps into one texture to save tex memory.
thanks @Benvox2 hopefully it comes out good haha. im using substance designer for the materials and then placed them depening on a slope mask created in WM and a little bit of painting to break up the repetition. here is another shot with some sand put in as well as the dirt and some corrected normals and reflectivity on…
Nice progress so far. * I also agree with what @"Nuclear Angel" said about elevation. * It would be nice if those tracks lead to something or someplace (a town or an station) or at least make them disappear between the mountains. * I think DOF is a little too much. * Overall suggestion, decide your main focal point and…
Thanks guys :) @cmc444 I see your point I'm having trouble only having 3 materials to paint the landscape with I have the main rock one I use for the hills/mountainous area and smaller rocky areas a dirt material and a sand material how would you suggest I go forward? Maybe use the dirt material with some added planes to…