Made a couple animations in 3ds max, setting up proper APEX cloths and rigids, then exporting them to Unreal Engine 4. Setting up materials, scenery and animations in Unreal engine. Here a some renders.
I little update before the last stage. Finally finished the low poly, texturing and rigging, in final render i found a little issue with the hood material. Now i will spend time to animate her. I decided to render in Unreal Engine 4.