Wrapped up the highpoly. I am aware of some of the innaccuracies here and there - couldn't get the topology right to model those shapes in. Also, no floaters!
Baked the thing, 13115 tris/11000 verts @kohg floaters can be an issue when baking, so I chose to model them in, plus, it looks more impressive in highpoly renders :) @gfelton due to the amount of time I wasn't able to make the necessary tweaks, but I agree with you, hopefully next time I will be able to learn from this.…