Hiya all! I'm curious if anyone knows of a maya script that will do something similar to the first few images on this link(called flow deformation). Basically it takes a model and deforms it to a specific curve that you have setup. The closest thing I've been able to find for maya is get bent but that doesn't let you use a…
I missed this one in the updates somehow, my first test with it was pretty iffy, but I think I see now. It's a much nicer version of what I described above. Thanks Klaudio.
If you use latest Maya versions...did you try Curve Warp? It can do everything as flow in Moi3D...except that projection on the sphere thing. You can just convert edges of your object to curve and then just use Curve Warp to make your objects deform or flow along the curve.
Thanks throttlekitty. I've managed to come up with a janky but working method to bend along a curved wall of any degree curvature. the process looks like this: - Select the curved geometry, duplicate it and move the duplicate to world origin. - use a bend deformer to flatten your curved strip of polygons into a flat plane.…
I did something a little like this a while back and here's what I came up with: A curve matching your current shape that you'll manipulate CVs on later when deforming. A plane perpendicular to the curve, and extruded along it with segments cranked way up. It should encapsulate what you want deformed, and doesn't…