i am using speedtree to make trees but for their example trees they have all files in targa, well from my comparison targa files are much larger than png files so why are they used? i am not clear about it so if anyone can clarify it that would be great thanks
It doesn't matter what kind of file type you are using! Always go for the best uncompressed quality. Unity compresses them upon build anyways. For example if you have a 12mb png image and a 76mb targa no matter which one you choose the build size would be 4mb for both (the numbers are random) I guess png would be fine…