Boy ! I was only looking for a source of inspiration with 3D pixel graphics, and I come across a game I'm looking forward to =O Looks amazing. Love all of it. Can't wait to play it, and I think I'll give the jam version a go ^^ Oh btw, about that rock issue, I think he best way to deal with it I've seen so far (I'm a lot…
@"Christian Nordgren"So, a bit late 'bout that xD Lots of movement and I couldn't find the time to do it, but finally I could do it during the Christmas to New Year break :tongue: So that's what I came up with http://uplea.com/dl/4C2450512859ADF That's the blend file with a packed checkerboard 100x100 pixel texture, that…
Looks great man! Love everything except the outdoor area.. ^^ I'm trying to pinpoint why. Maybe there's a difference in texel density between the boulders and the rockwall texture or something? The boxy interiors look great in the pixel-style, but having organic polygon shapes with pixel textures looks a bit weird to me.…
Hello I am finally back with another project, my previous being Last Invader. My new project is called Deadlocked Prime which is a sci-fi FPS with a 3D pixel art look, game is being developed in Unity. Originally the game was a gamejam project done in Low Rez Jam 2016, it was called Deadlocked. Currently me and…
Looking great! I agree with Jackob about the rocks, I think they look too smooth maybe? Too round, they don't feel like rocks. Also the pipe texture doesn't have that pixel feel to it. Could you break the wall up with some sharp angles?
Is this project still going on? I just recently started to follow it. I came across it in google images when I was using a similar style of lowpoly 3D pixel graphics for one of my projects. This game of course seems to be much more nice looking than mine. Are we going to see this game released in 2017, a demo version of…
thanks! @samwoodart but it will be quite some time before this is done! :) We still haven't decide exactly how long the experience will be. Grand plans in my experience kills of the development vibe. I have finally started concepting a alien character that will infest the scifi world. Alien concepts: Hopefully we will use…
@BucketOfNuggets I don't scale the texture size. Depending on the objets size in the game I have different scaling. Walls/floor/celling with no variations are 64x64. Some pickups are 16x16-to-64x64. The repair bot is a 64x64 texture. @kohg good to hear! :D I have already posted the pistol and flak on WAYWO thread, but here…